Watered Down Confidence

Coincidence fights for precedence in
the game of keep going, keep not away.

The random, the chance, the deliberate,
the three shoddy problems of how to get
there to be here. Goals and missions orient
the choosy to the boozy path, the drinking
in, the sinking teeth. Lists triangulate and
find coordinates plain, vanilla, unintelligible.

Eligible only for misspelled speeches, delivered
by the breaches, the holes in the wall where
the ports of call pretend to have rusted
through. Flag that convenience, managed
by project, to ensure the done is done.

And getting there, the doer is an incitement
to continuity and just a little bit of ice. Smart
swords stay sheathed; cutting both ways is
a feature and half a bug.

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